freeglassartからの質問:

You may get asked this a lot, so please excuse my ignorance - but how do you go about constructing character expressions and body language and such? Thanks!

Metapham 回答を送信:

degamo:

makanidotdot:

Besides The Basics (construction of heads and skulls and muscles and skeletons and how they move), I’ll go over some things I’ve been trying to work on myself lately:

1. Treat expressions as a single gesture of the face/head, as opposed to a head and then individual features dumped on a plate and arranged into an expression.

First, just get down the big shapes of your expression, just like you would for a pose.  

So say I wanna do a low angle angry pose.  I know the features are gonna be all mashed down at the bottom because of perspective.

 Scribble it down

image

start to put on features

image

fix stuff

image

put on more stuff

image

fix stuff again

image

erasing and flipping and stuff a whole bunch until you are happy with it or stop caring

Whole head is a gesture!image

image

2. Just like a facial expression, jot down where the important parts of an entire pose goes first.  You can force the rest of the body to fit the pose.

So here I knew I wanted the shoulders tilted a certain direction, and te hand to be in that particular position in front of her face. 

image

image

image

That’s the simplest explanation I got.  Don’t be afraid to push and pull faces and bodies around! Worry about being “on model” last!

I’m feel really strongly about this right now and I weirdly enough think about this a lot so I’m gonna word vomit a little buuutttt

Makani is seriously like my favourite artist ever and I think when it kind of comes down to it probably had the biggest hand in teaching me how to draw?? I’ve been looking at her stuff ever since I started going on the internet when I was like 2 years old (I feel like this is common) but kind of never really thought about it aside from consuming as a  fan however I guess getting into tf2 and meeting makani on the chan seriously changed how I drew entirely and it’s really bizarre to think about how such a huge factor in the way I draw today was from playing around on tf2chan LOL I feel like I never would’ve drawn characters/ interactions/ facial expressions/ etcetc if it wasn’t for that.

Anyways I guess makani has just stayed consistently impressive and incredible and I still just go look at her art like every day and start deliriously laughing because she’s so fucking good LOL Thanks for coming to my TED talk on makani 

wow this is really great

jaraielからの質問:

Dude, your style rocks! In the earlies how many hours did you dedicate to art on a daily basis to improve?

Metapham 回答を送信:

robscorner:

I don’t know about the earliest, but we’ll just start from scratch.

I started getting serious when I still had a 9-5 job, so that went on for about 4 years. So we’ll count about 6 hours each day during those years, which equals on average 2190 hours for 4 years.

OK, now that we have that figured out, since I now work freelance full on and still practice and doodle from time to time (and draw for my work) everyday, I calculated my average wake time (18 hours) times the average amount of time I’m at my desk working (6 days) times 52 weeks in a year (312 days, and I’m being generous on that average day count) times 7 years so far and that equals another 39,312 hours. (O___O)

Add 2190 + 39,312 hours and we get a total of an average of 41,502 hours logged serious doodling/drawing so far in my life! If that sounds like a lot, it is. 

So if you all want to improve faster, try making your drawing/studying sessions last a bit longer than 30 minutes a day. Try to lighten up on the vidya games (I get distracted from time to time myself because I absolutely love the vidya… and Twitter sometimes. Sometimes I can really get into Twitter) and other fun stuff if you really want to improve as an artist. There’s nothing I can’t stand more when some peeps come to me to complain why they’re not improving in their work when I see them doing everything else with their valuable free time and logged on playing and doing whatever, and the answer’s right in their face.

Sorry went off the tangent here but hope that answers your question! HAHA

leseanthomas:

Ms. Shawna Mills, aka LazyMills has been on my radar for some time. Hailing from my hometown of NYC, the soft spoken 2D animator/concept designer’s work does a lot of the talking with it’s loud, boisterous and “IDGAF” treatment to shape laws and rules. She’s one of my favorite people working and she’s one of the few ladies of color in animation who has their own voice. 

Source:  Lazymills.com

(bloochikinから)

匿名からの質問:

I'm sorry if this is a dumb question but how do you find the confidence to make fanart? Whenever I try to draw fanart my art teacher says it's not real art and I always feel like a silly little girl with a crush who's wasting her time. So how do you get past the feeling like you're wasting your time or worrying that people are going to think you're doing something you're not allowed to do?

Metapham 回答を送信:

euclase:

Do you think anyone ever tells boys that they’re not allowed to enjoy drawing or looking at pretty girls?

Do you think any art teacher in the history of art teachers ever told a young man that painting a female nude was a waste of time and not real art?

You’re allowed.

saucywenchwritingblog:

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble."this is an old image…"
"I’m not happy with that one…""this is just a sketch…"
"I did this really quickly…""there is better stuff on later pages…"It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

THIS!  I see so many people post art or stories and say it’s just a drabble or doodle, it probably isn’t any good, people aren’t going to like it. 
There are always going to be people who are willing to tear you down.  Don’t do their work for them.  Even if you can’t say good things, it doesn’t mean you have to say negative things. 

saucywenchwritingblog:

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.




This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

THIS!  I see so many people post art or stories and say it’s just a drabble or doodle, it probably isn’t any good, people aren’t going to like it. 

There are always going to be people who are willing to tear you down.  Don’t do their work for them.  Even if you can’t say good things, it doesn’t mean you have to say negative things. 

(fuckyeahcharacterdevelopmentから)

Tagged by kaiaruuuuu! Here are some of my current fashion, or the lack of =w=b
Casual: Hoodie with a casual top and leggings. Shoes with gold. Backpack with silver rings.
Home: haaaahaha f layers and appearance. I’m a fraud
Special Occasion: Leather jacket over a form-fitting shirt with lace, pants with the same shoes as my casual. Small purse. Toss the glasses out!
Yeah I realize how…similar everything in my closet is lol
I tag kian-sama, omotteru, cawoshin, scorpionxstar, cozart, pineapplefactor, cithof 

Tagged by kaiaruuuuu! Here are some of my current fashion, or the lack of =w=b

Casual: Hoodie with a casual top and leggings. Shoes with gold. Backpack with silver rings.

Home: haaaahaha f layers and appearance. I’m a fraud

Special Occasion: Leather jacket over a form-fitting shirt with lace, pants with the same shoes as my casual. Small purse. Toss the glasses out!

Yeah I realize how…similar everything in my closet is lol

I tag kian-sama, omotteru, cawoshin, scorpionxstar, cozart, pineapplefactor, cithof 

idk did i tag too many art outfit meme